Blended Learning

DaQot was involved in blended learning projects for high school students, developed in collaboration with publisher Noordhoff Uitgevers.

In modern times, hybrid learning materials are desired by schools. The combination of offline and online educational media improves student skills, provides personalized educational development, and offers educators with a helpful overview of student development.

Ideally, the development of blended learning consists of: complementary online and offline products that together have added value for the student; ready-to-use material with minimal preparation time, as teachers don't have much time; and cost-effectively production, as educational budgets are limited. With these challenges in mind, we have developed effective blended learning materials.

The educational material was developed with an eye for motivation and activation. The idea is to bring out the best in the students with the help of a personal digital learning environment where the students are challenged at their own level with interactive assignments, tests, feedback and clear reports for you as a teacher, combined with physical books that they can read, make assignments, take notes and can keep for themselves. The teaching material has been developed with an eye for motivation and activation. The idea is to bring out the best in students using a personal digital learning environment where students are challenged at their own level with interactive assignments, tests, feedback and clear reports for the teacher, combined with physical books that they can read, complete assignments, take notes and keep to themselves.



Challenge

Developing blended learning with complementary on-/offline products that save educators time and are cost-effective to produce

Solution

Efficient and cost-effective blended learning materials with complementary on-/offline products

Target Group

Primary and secondary schools

Status

Blended learning material used in Dutch schools since 2002